If you're wondering why I'm traumatized today, it might be because I watched Aladdin get swallowed up by a wave of lava one too many times. Like, almost as bad as Battletoads' legendary Turbo Tunnel. Perhaps the biggest point of contention is each game's carpet escape level: The SNES interpretation was hard, but on the Genesis it was absolutely brutal. Philosophically, the Genesis version was more action-focused - Aladdin brandished a scimitar - while Capcom essentially turned Prince Ali into a glorified Mario, with swinging and springing platform mechanics. Aladdin for the Super Nintendo arrived a year later, and was put together by Capcom. Aladdin for the Genesis came out in 1992 and was developed by Virgin. Unlike the games in this slideshow that diverge within the forensic analysis of sprite sizes and control fidelity, Disney instead made two distinct, radically different products. Aladdinįor my money, Aladdin remains the strangest case of the SNES vs. So to celebrate this brief return of the vintage console wars, we've decided to look back at some of the games released on both the Genesis and the Super Nintendo, with minor or major differences.
It was like Pokemon Red and Blue - if they spoke different languages and refused to talk to one another.
Two radically different Aladdins, fighting to be the One True Aladdin. Instead, they often opted to build an entirely different game of the same name, on each platform. It was a symptom of the times - back in those days, Nintendo and Sega wouldn't port the same game to each system. If you are a child of the '90s, you probably remember endless heated debates about which version of Aladdin was superior (the SNES version isn’t included in the new collection).